Daily Red Game › How to Play
How to play Daily Red
Daily Red Game is a five-minute daily monster battle. Here is everything you need to know.
- Open today's battleEvery day at midnight a new Daily Red battle unlocks. Everyone gets the same 8 monsters and faces the same champion, Vale.
- Draft 6 of 8Read the types and moves, then pick the six monsters that cover the champion's team best.
- Choose your leadVale's first monster is shown up front. Lead with something that hits it super effectively.
- Battle turn by turnPick a move or swap. Each move shows its effectiveness and rough damage. Swapping costs your turn, and the champion never swaps.
- Beat the parVale's par is how many turns a bot needed today. Win in fewer turns, then share your result grid.
Battle rules
- All monsters are level 50. Vale's monsters are one level higher, and the ace is three levels higher.
- The faster monster moves first, unless a move has priority.
- Damage depends on move power, Attack, Defense, type effectiveness and a 1.5× same-type bonus, with a small random roll.
- Critical hits deal 1.5× damage and ignore your foe's stat boosts.
- Swapping uses your turn. Replacing a fainted monster is free.
- Vale never swaps and always sends the next monster in order.
Status effects
- Burn: loses 1/16 HP each turn and deals half damage. Flame types can't be burned.
- Paralysis: Speed is halved and there is a 25% chance to lose the turn. Volt types are immune.
- Poison: loses 1/8 HP each turn. Bad poison starts at 1/16 and grows every turn. Toxic and Stone types are immune.
- Sleep: can't move for 2 to 4 turns.
- Thorns: drains 1/8 HP each turn to heal the foe. Leaf types are immune.
Daily modifiers
Some days have a twist: critical hits twice as likely, no critical hits at all, or one type boosted by 20%. The intro screen shows today's modifier.